5 ¾ 3 : weaker spot heal, but will let you clear condition stacks with enough spirits. That ally loses one Condition for each spirit within earshot. Restoration Magic 12 Mend Body and Soul Spell Target ally is healed for 96 Health.
10 1 5 : for a combination of damage and effective defense via knockdowns. Deldrimor rank Great Dwarf Weapon Weapon Spell For 20 seconds, target other ally's weapon strikes for + 15.20 damage and has a 28.40% chance to cause knock down. Great Dwarf Weapon EotN No Profession.4 15 : potent regen and attack damage buff for the whole party. Expertise 14 "Together as One!" Elite Shout For 14 seconds, all party members near you or near your pet deal + 14 additional damage with attacks and gain + 7 Health regeneration. 10 1 30: swap it out only if you have a martial player to aggro for you. If target foe is not a Charr, the Assassin lives for 12.15 seconds. If that foe is a Charr, the Assassin lives for 24.30 seconds. This summoned Assassin Shadow Steps to target foe.
Ebon Vanguard rank Ebon Vanguard Assassin Support Spell Summon a level 14.20 Ebon Vanguard Assassin that has Iron Palm, Fox Fangs and Nine Tail Strike. Variants to Ebon Vanguard Assassin Support EotN No Profession. 25 5 60 (disable & micro) on a hero (don't bother investing anything more than spare points) casting QZ under the effects of QZ allows you to permanently maintain it. For non-Spirit creatures within its range, all skills recharge twice as fast and cost 30% more of the base Energy to cast. Wilderness Survival 0 Quickening Zephyr Nature Ritual Create a level 1 Spirit with 20 Health and 9 armor. Bring another copy of Quickening Zephyr Core Ranger.Allows for reliable recovery after mistakes or disruption, and you can double EVAS. (50% miss chance with Expertise 7 or less.) 4 25 : recharge your skills whenever needed. If it misses, all of your skills are disabled for 4 seconds. Expertise 14 Oath Shot Elite Bow Attack If Oath Shot hits, all of your skills except Oath Shot are recharged. 5 45: replace with one of the following options to maintain permanent QZ without relying on a morale boost or 16 WS Serpent's Quickness ends if your Health drops below 50%. Wilderness Survival Serpent's Quickness Stance For 15.27.31 seconds, recharge times for your skills are reduced by 33%. Variants to Serpent's Quickness Prophecies Ranger.